About This GameGrand Strategy on a Small ScaleJanuary, 1915. The Race to the Sea is over. The Great War has just begun. You are the commander of a single division in the meat grinder that is the Western Front. Lead your men over the top as you attempt to break the stalemate that is to claim the lives of millions over the course of years. Are you ready to be a donkey and lead lions to their glorious deaths? Mud and Blood
Noble Sacrifice
English
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Thanks for playing!. Happy New Year!: Hi all, Hope you all had a good holiday. I did, but I still managed to set aside some time to update the game a bit more! Bugfixes/Changes:
Thanks for playing!. More Events: Hi all, Relatively minor content update this week. I just focused on adding some more events rather than adding any new features this time around. Bugfixes/Changes:
Thanks for playing!. New Hotness: Hi all, Implemented a bunch of new things based on suggestions and requests, as well as fixing some rather serious bugs with the underground component of the game. Bugfixes/Changes:
Lastly, because I added a bunch of information to officers that needs to be saved when saving the game, your old/current saves are now broken. Sorry for the inconvenience. Thanks for playing!. Bughunting: Hi all, Relatively light update this time in terms of new features. The game seems to be crashing quite a bit during gameplay for a lot of you, so I've been poring over the code and trying to identify any potential areas that may cause crashes depending on certain situations. That being said, I've still had some time to tweak the game and fix some bugs. Bugfixes/Changes:
Hopefully these changes make the game a bit smoother to play. Thanks for playing!. Staff Officers: Hi all, Sorry for the long delay between updates. Fairly sizeable content update this time, as I've added both divisional staff officers and random events. The headquarters screen now contains a section which allows you to assign divisional staff officers, each with different effects on the division as a whole. Additionally, the frequency, type, and possible outcomes of random events are dictated by who you assign to these positions. For instance, it might not be worth it to have a competent Chief of Staff if his personal traits aren't very good, as the events and decisions he forces you to deal with might be a giant pain. For now, the number of events and decisions is limited to one per officer type - I'll be adding to it gradually as I continue to work on the game. Bugfixes/Changes:
Important notes: You might notice a few references to something called "unit cohesion." This is irrelevant for now, but will eventually come into play once I get the Russians, Italians, and Austrians into the game. No timeline yet on when that happens, but it's just something for the future. You might also note that a lot of traits for the staff officers, such as "Reactionary" don't have proper tooltips. This is related to some of the random events I have in mind for future updates, so proper tooltips will appear for these traits once I hash out their associated events. Thanks for playing!. Hotfix 7: Hi all, Due to feedback, I've released another relatively minor hotfix. Bugfixes/Changes:
I'm still working on getting Help text into the game, accessible from the pause menu. Let me know if there's anything that needs more explaining and I'll make sure it gets in right away. Thanks for playing!. More Tweaking: Hi all, Most of the work this week was getting forest tiles in the game, which in turn necessitated a re-scaling of buildings. I also had to rewrite the plane upgrade logic into a form that made more sense. Long story short, this update is really more about refining and expanding what's already in the game rather than adding wholesale new features. Bugfixes/Changes:
Thanks for playing!
4x4 Dream Race Activation Code [portable edition]
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